Game Development Links

Series: dev July 20, 2017

For a few years, I’ve been keeping a list of gamedev things I’ve found useful. These are the articles, essays, presentations, tools and conferences that I have learned something from. This isn’t an exhaustive list, but it’d take quite a while to get through.


Interactive Fiction


Youtube Channels





Interactive Storytelling





Unreal Engine 4



Design Documents


  • “Writers and people who had command of words were respected and feared as people who manipulated magic. In latter times I think that artists and writers have allowed themselves to be sold down the river. They have accepted the prevailing belief that art and writing are merely forms of entertainment. They’re not seen as transformative forces that can change a human being; that can change a society. They are seen as simple entertainment; things with which we can fill 20 minutes, half an hour, while we’re waiting to die. It’s not the job of the artist to give the audience what the audience wants. If the audience knew what they needed, then they wouldn’t be the audience. They would be the artists. It is the job of artists to give the audience what they need.” Alan Moore, The Mindscape of Alan Moore
  • “The day is coming when a single carrot, freshly observed, will set off a revolution.” Cézanne.
  • “Ideas are like fish. If you want to catch little fish, you can stay in the shallow water. But if you want to catch the big fish, you’ve got to go deeper. Down deep, the fish are more powerful and more pure. They’re huge and abstract. And they’re very beautiful.” – David Lynch Catching the Big Fish
  • “It’s hard to do a really good job on anything you don’t think about in the shower. Everyone who’s worked on difficult problems is probably familiar with the phenomenon of working hard to figure something out, failing, and then suddenly seeing the answer a bit later while doing something else. There’s a kind of thinking you do without trying to. I’m increasingly convinced this type of thinking is not merely helpful in solving hard problems, but necessary.” – Paul Graham, The Top Idea in Your Mind
  • ” It’s hard to get money. It’s not the sort of thing that happens by default. It’s not going to happen unless you let it become the thing you think about in the shower. And then you’ll make little progress on anything else you’d rather be working on.” – Paul Graham, The Top Idea in Your Mind
  • “All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you.” – Ira Glass

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